Raiding the Lost Lottery Line

Last changed 9 September 2010

Finnish lottery: pick 7 numbers out of 37.

See also Raiding the Lost Average.

Jump to:  AWK • BASIC • C • C++ • Icon • LISP • Pascal • Perl • Python • REXX • Tcl

AWK

It’s a bit silly to write this task in AWK. The whole body of a normal AWK program is left empty and only the “BEGIN” and “END” sections, intended for pre- and postformatting respectively, remain. But it works―as soon as you give the end-of-file character from the keyboard…

# Drawing the lottery line in AWK

BEGIN {
    while (chosen < 7) {
        lot = int(rand() * 37) + 1
        if (!lottery[lot]) {
            lottery[lot] = 1
            chosen ++
        }
    }
}

END {
    for (i in lottery)
        print i " "
    print "\n"
}

BASIC

This solution is in very primitive BASIC just to give the feel of the language as it once was. Those days are far gone―and we are no poorer for that!

First define a table of 37 cells; this automatically sets the value of the cells to 0. Next we get a random number. If the cell in the table whose index is this number is still 0, the number can be used; otherwise we try another number. When 7 numbers are chosen, we can print the results and quit.

100 REM Drawing the lottery line in BASIC
110 REM
120 DIM L(37)
130 A=INT(RND(1)*37)+1
140 IF L(A)=1 THEN GOTO 130
150 L(A)=1
160 N=N+1
170 IF N<7 THEN GOTO 130
180 FOR I=1 TO 37
190 IF L(I)=1 THEN PRINT I;
200 NEXT I
210 PRINT
220 END

C

Follows the lines of the BASIC example above; the control structures are just a bit more advanced.

/* Drawing the lottery line in C */

#include <stdio.h>
#include <stdlib.h>
#define RAND_MAX    36

void main(void)
{
    char lottery[37];
    int lot, chosen = 0, i;

    while (chosen < 7) {
        lot = rand();
        if (!lottery[lot]) {
            lottery[lot] = 1;
            chosen ++;
        }
    }
    for (i = 0; i < 37; i ++) {
        if (lottery[i])
            printf("%n ", i + 1);
        printf("\n");
    }
}

C++

No object-orientedness here: follows the C solution closely but utilises the new features of C++ (as compared to C).

/* Drawing the lottery line in C++ */

#include <iostream.h>

void main(void) {
    while (chosen < 7) {
        lot = rand();
        if (!lottery[lot]) {
            lottery[lot] = 1;
            chosen ++;
        }
    }
    for (int i = 0; i < 37; i ++) {
        if (lottery[i])
            cout << i;
        cout << endl;
    }
}

Icon

These examples are intended to illustrate the peculiarities―and the power!―of Icon.

In the first example we first create a list of 37 elements. Then we set the elements to consecutive numerical values from 1 to 37. Next, we randomize the whole list. Note some operators: the asterisk “*” returns the length of a list; the exclamation mark “!” returns the elements from the list one by one (or generates the list); the question mark “?” returns a random element. Icon also allows reversal assignment (e.g., “a :=: b” swaps the values of the variables). Finally, we just print out the first seven numbers of the now randomized list.

# Drawing the lottery line in Icon

link random

procedure main()
    randomize()
    lottery := list(37)
    every !lottery := 1 to 37
    every i := *lottery to 2 by -1 do
        lottery[?i] :=: lottery[i]
    every write(lottery[1 to 7])
end

Our second example uses sets, one of the sequential data types in Icon: it is like a list but the elements are unique. In a way this approximates the working of a real lottery machine…

# Drawing the lottery line in Icon

link random

procedure main()
    randomize()
    lottery := set(1 to 37)
    chosen := set()
    every i := 1 to 7 do {
        lot := ?lottery
        insert(chosen, lot)
        delete(lottery, lot)
    }
    every i := !chosen do write(i)
end

LISP

Here each chosen number goes to a list. When drawing the lots again, we just test whether the number already is a member of the list.

; Drawing the lottery line in Lisp

(defun lottery ()
  (do ((chosen nil)) ((= (length chosen) 7))
       (setq lot (random 37))
       (if (not (member lot chosen)) (push lot chosen))))

Pascal

This piece of code follows the “BASIC strategy”.

{ Drawing the lottery line in Pascal }

program DrawLottery;

var
    lottery : array[1..37] of boolean;
    lot, chosen, i : integer;

begin
    randomize;
    chosen := 0;
    for i := 1 to 37 do
        lottery[i] := false;
    while chosen <= 7 do begin
        lot := random(38) + 1;
        if lottery[lot] = false then begin
            lottery[lot] := true;
            chosen := chosen + 1
        end
    end;
    for i := 1 to 37 do begin
        if lottery[i] = true then write(i : 3)
    end;
    writeln
end.

Perl

Though Perl has lists like Lisp and Python, there seems to be no easy way of checking the existence of an element in the list (Lisp has the “member” function, Python the “in” operator); so this sample uses the same strategy as the BASIC sample above.

The syntactic tricks in this sample are partly intentional. For instance, there is no need for the “if” and “unless” clauses to be tailing the statements they control, and more often than not it would be best if they didn’t, but used that way you save an extra brace pair.

# Drawing the lottery line in Perl

while ($chosen < 7) {
    $lot = int(rand(36)) + 1;
    $lottery[$lot] = 1, $chosen ++ unless ($lottery[$lot]);
}

for ($i = 1; $i < 37; $i ++) {
    print $i + 1 . " " if ($lottery[$i]);
}
print "\n";

Python

Since Python implemented sets, this exercise became a lot easier: there’s no need to check whether a drawn lottery number is already used, since elements in sets are unique.

# Drawing the lottery line in Python

import random

chosen = set()
while len(chosen) < 7:
    chosen.add(random.randint(1, 37))

print(', '.join(str(num) for num in chosen.sorted()))

REXX

Standard REXX does not have tables. The so-called “stem variables” can sometimes do the trick, as in here, but beware! Even though “lottery.1” is pretty much equivalent to “lottery[1]” in some other programming languages (as in Pascal or C), in REXX it is no error for the “index” (it is not really an index in REXX) to be an arbitrary name―such as an erroneously uninitialized variable.

/* Drawing the lottery line in REXX */

chosen = 0
lottery. = 0

do until chosen = 7
    lot = random(36) + 1
    if lottery.lot = 0 then do
        lottery.lot = 1
        chosen = chosen + 1
    end
end

do i = 1 to 37
    if lottery.i = 1 then
        say i
end

Tcl

Tcl is a silly language. You can do almost anything with it, but for a non-adherent it sure requires some keen studying with the manual. Shell-like syntax makes some simple things―like setting a variable to a nonliteral value―needlessly complicated.

# Drawing the lottery line in TCL

package require math

while { [ llength $chosen ] < 7 } {
    set lot [ ::math::random 1 37 ]
    if { [ lsearch chosen $lot ] == -1 } { lappend chosen $lot }
}

foreach i $chosen { puts $i }
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